Unreal Mood

The Unreal Mood is used to state things that are not necessarily true. They may fictitious or impossible, but they can also be realistic, so long as they haven’t actually happened yet or are happening at the moment.

Overview of Modality

This topic is an explanation of the terms 'Mood', 'Modal', and 'Modality'. It also includes a brief explanation of what makes something unreal.

Flavors of Modal Verbs

The various applications of modal verbs can be grouped into 3 categories, or 'flavors'. Each flavor has its own set of grammar rules, so identifying flavors should be the first step to understanding modal verbs.

Conditionals

We sometimes make complex sentences in which one clause is an unreal cause and the other clause is the result. These are called Conditionals, and their purpose is to express an unreal cause and effect.

Backshifting

Backshifting is the process of altering a verb form so that it matches a tense normally set further in the past than the original verb form. This is done for Unreal clauses.

Future-in-the-Past

This form is used to express altered plans and predictions that didn't come true.

Wishes & Regrets

Wishes and Regrets (which overlap with the topic called 'Unreal Past') express how we would like things to be different from how they actually were or are.

Subjunctive Mood

'Subjunctive' is the term we use for expressing the unreal mood in embedded clauses. It's usually used for either propositions or conditionals.
TOPIC TYPES LEGEND

Premium Topics

include videos, bonus notes, printouts, slideshows, prerequisites, proficiency levels, practice activities, teaching tips, and relevant projects.

Key Concepts

have many of the same features as Premium Topics, but you might not form a full lesson around these. Instead, they can provide a foundation for other topics.

Discourse Topics

are usually only blocks of text, though some have graphics or tables. These topics read much more like a typical textbook might.

General Notes

Colored Text

Our videos feature selective colored text.  Colors stand out and help students know what to pay attention to.  We’re rather consistent with our color choices so that students learn to expect certain things from certain colors.  We recommend using this same technique yourself.  Read our article to learn more.

In the Unreal Mood series, we use blue for past, red for present, and green for future.

Focus on Structure & Usage

Most of our methods are all about either sentence structure or usage. We touch on forms of individual words less often, and we hardly ever address infection or pronunciation. All five of these are important, but form and pronunciation tend to be more straightforward, so we let teachers decide for themselves how to present those. We dedicate our resources to the trickier stuff.

Working in Phrases

Most of the time when we say ‘noun’, we actually mean ‘noun phrase’, which typically includes determiners (like articles, possessives, and quantifiers) and sometimes adjectives.  We often do the same with verb strings; auxiliary verbs, ‘not’, and sometimes adverbs are included when we say ‘verb’.

Within the framework of a sentence, combining all those individual words into one block is generally helpful, as they act together to serve a single purpose.

American English

We mostly use American English, although most ESOL books primarily use British English.  We do this because our founder and lead content creator is American, so it’s what comes natural to him.  Just think of this as an excuse to teach your students some of the differences between British English and American English.

Subscribe to the Insights Mailing List

Take advantage of every method, idea, tip, and trick we have to offer teachers.  We’ll keep you informed of every new resource we release.